Vilnius College of Design

Digital Design

Digital design study programme

Create innovative, functional and user-engaging digital products

Duration
3 years
Language
English
Admission
September 2027
Digital Design specialisation

Digital product design is a field that combines creativity, technology, and user experience creation. It encompasses everything from aesthetic appearance to functionality — how various digital solutions look, work, and feel to the user: mobile applications, websites, platforms, interactive tools, and even smart devices.

Programme description

State code

6531PX030

Study field

P02 Design

Qualification awarded

Professional Bachelor of Arts

Study mode and duration

Full-time, 3 years

Study volume in credits

180

Study plans

Full-time studies

Programme Leader

Kaja Elena Brile
Kaja Elena Brilė

A UX designer with more than a decade of experience in user experience, interactive design, website development, and mobile app creation. She specializes in UX design — from user research, journey mapping, and information architecture to prototyping, interface logic, and experience testing.

Kaja’s professional experience includes working with IT companies, startups, and digital products where the focus is not only on an aesthetically pleasing screen, but also on clear, convenient, human-centered solutions. More than five years of teaching and programme leadership experience allow her to present digital design as a living, practical, and constantly evolving discipline.

In the DIGILAT / Digital Design pathway, students learn to understand users, ask the right questions, create prototypes, test ideas, and turn them into functional digital products. The programme led by Kaja combines design thinking, technological understanding, and empathy for the user — skills that every strong digital product team needs today.

About the Programme

1 General Design Bachelor programme subjects

Design theory and history, visual culture, composition and colour, form and space, design methods and research, creative thinking, project development, professional ethics, interdisciplinary collaboration, professional practice, and the final thesis/project.

2 Digital Design specialisation subjects

Digital design modules include UX/UI design, interaction design, prototyping, user research, product design, design systems, motion design, front-end fundamentals, and digital strategy. Students learn to create user-friendly digital products — from research and concept development to the final prototype.

International applicants to the Digital Design programme are required to pass a remote entrance examination. The examination is intended to assess the applicant’s creativity, visual and digital thinking, technical skills, motivation, and readiness to study the chosen programme.

The entrance examination consists of two parts: portfolio assessment and a motivational interview, conducted online via Microsoft Teams.

Portfolio Requirements

The portfolio should present approximately 10–15 of your strongest creative works and demonstrate your creativity, digital design skills, visual thinking, and individual creative process.

We encourage applicants to include:

  • digital design projects;
  • UI/UX and interface design;
  • website or mobile application design;
  • digital illustrations;
  • motion graphics and animation;
  • 3D design, modelling, or visualisation;
  • interactive or multimedia projects;
  • digital branding and visual identity;
  • social media and digital communication design;
  • experimental digital work;
  • photography, video, or mixed-media projects;
  • personal creative projects;
  • any other visual or digital work relevant to Digital Design.

The portfolio should contain original work and, whenever possible, demonstrate how projects developed from the initial idea to the final result.

Applicants are therefore encouraged to include:

  • initial sketches and ideas;
  • wireframes and early interface concepts;
  • mood boards and visual research;
  • storyboards;
  • drafts and alternative design versions;
  • work-in-progress materials;
  • screenshots or screen recordings of the development process;
  • prototypes;
  • different stages or iterations of a project;
  • final designs and their applications.

For each project, applicants are encouraged to briefly explain:

  • What was the idea or concept behind the project?
  • What was the purpose of the design?
  • Who was the intended user or audience?
  • How did the initial idea develop into the final result?
  • Which techniques, tools, or software were used?
  • What was your individual contribution if the project was created as part of a team?
  • Why were particular creative, visual, technical, or interaction design decisions made?

Original and Editable Project Files

Applicants may be asked to provide original or editable source files for selected projects included in their portfolio in order to demonstrate authorship and their individual creative process.

These may include files or editable projects created using software such as Figma, Adobe Photoshop (PSD), Adobe Illustrator (AI), Adobe After Effects (AEP), Adobe Premiere Pro (PRPROJ), Blender (BLEND) or other digital design, animation, 3D, prototyping, or multimedia software.

Applicants may also be asked to provide editable files with layers, Figma project files or prototypes, earlier versions, working files, screenshots or screen recordings of the development process, sketches, wireframes, storyboards, or other source materials demonstrating how the submitted work was developed.

All submitted work must be the applicant’s own original work. Portfolios may be reviewed for authenticity, including checks for AI-generated content or other forms of unauthorised assistance. Applicants must be able to explain how their work was created, including the creative process, techniques, software, and design decisions involved.

If AI-based tools were used as part of the creative process, applicants should be prepared to clearly explain where and how they were used and distinguish AI-assisted elements from their own original work.

If additional verification of the applicant’s skills or authorship is required, the College reserves the right to assign an additional individual creative or design task, which may be completed under specified conditions and/or during a live online session.

Motivational Interview

During the motivational interview, the applicant’s motivation, creative interests, understanding of Digital Design, previous experience, and readiness to study the programme are assessed.

The applicant will also be asked to present and discuss selected projects from their portfolio, including their concepts, sources of inspiration, design and development process, techniques and software used, and the reasoning behind their creative and technical decisions.

Applicants should therefore be prepared to present their own work in detail and demonstrate a clear understanding of how each submitted project was developed from the initial idea to the final result.

Full-time studies – EUR 5,700 per year.

Graduates of the Digital Design study programme can work as UI/UX designers, digital product designers, interaction designers, interactive media creators, motion designers, data visualisation specialists, AR/VR/XR experience designers, and creators of generative and AI-assisted design projects.

The acquired competencies enable graduates to work in creative agencies, technology companies, start-ups, digital product, advertising, communication, and interactive media sectors, as well as to pursue independent creative practice.

Curriculum

Semester 1Year 1
Design Methods I3 ECTS
Drawing and Visualisation I3 ECTS
Colour Theory, Composition and Form3 ECTS
Communication Skills3 ECTS
Digital Tools I3 ECTS
Introduction to Typography6 ECTS
Introduction to Visual Narrative: Digital / Coding3 ECTS
Experimental Design Practice I3 ECTS
Semester 2Year 1
Human-Centred Design and Sustainability3 ECTS
Drawing and Visualisation II: Illustration and Styling3 ECTS
Design and Cultural Studies: Art, Design and Photography3 ECTS
Design Methods II and Digital Tools II6 ECTS
Visual Media Class3 ECTS
Interactive Media Basics / IxD3 ECTS
UI/UX Fundamentals6 ECTS
Creative Practice Lab6 ECTS
Semester 3Year 2
Branding and Identity3 ECTS
Principles of Management3 ECTS
Social Media, Analytics and Strategy / User Research Methods3 ECTS
3D Composition and 3D Graphics3 ECTS
Collaborative Skills: Teamwork and Project Management3 ECTS
Motion Design: After Effects3 ECTS
Wireframing and Prototyping6 ECTS
Digital Tools III3 ECTS
Experimental Design Practice II3 ECTS
Semester 4Year 2
Intellectual Property Law3 ECTS
Analytic and Continental Philosophy3 ECTS
Digital Futures: AI, Tools and Emerging Technologies3 ECTS
Research Methods for Design3 ECTS
Web and Mobile Interface Design3 ECTS
Data Visualisation and Interactive Media3 ECTS
Digital Tools IV6 ECTS
Industry Creative Practice6 ECTS
Semester 5Year 3
Advanced Research Methods and Thesis Preparation Practice6 ECTS
Design Ethics, Global Trends and Cross-Cultural Perspectives3 ECTS
Creative Entrepreneurship Lab6 ECTS
Advanced Interaction and Interface Design6 ECTS
AR/VR/XR Experience Design3 ECTS
Creative Coding for Designers3 ECTS
Generative and AI-Driven Design Practices6 ECTS
Semester 6Year 3
Final Thesis6 ECTS
Career Preparation Practice and Professional Pathways6 ECTS
Capstone Design Project9 ECTS
Portfolio and Professional Presentation6 ECTS

Student works

Miglė Maslauskaitė work

Miglė Maslauskaitė

Selin Bucak work

Selin Bucak

Emilis Garla work

Emilis Garla

Laia Serano: The Beatlemania movements catalog work

Laia Serano

The Beatlemania movements catalog

Karolina Kontutytė work

Karolina Kontutytė

Karina Atžanova work

Karina Atžanova

Women's tattoos as a protective measure